Not that it matters if you happen to successfully make huge profits selling infinitely duplicatable things on the market place, Nobody forced the other players to give you their money and time. If a moneysink was a bigger part of gameplay meta then there would be more competition in the marketplace for such easily made items and people would be less willing to spend so much for them. Witness missions on the other hand are zero-sum because the only thing on the line is money earned within the district. The update will roll out a limited selection of new skins, roughly one for each weapon group. Not all weapons will be customizable right away. ![]() Losing the "match" but making money is a viable game choice in APB because there is persistence with money and contact reputation. According to a new APB: Reloaded blog, update 1.8.0 will include a number of new weapon customization skins that players can obtain and switch between for certain weapons. Making weapons in APB a potential moneysink as a means of balancing them is not comparable to Counter Strike in any way.Ī match in Counter Strike is zero-sum because it has no persistence while contact missions in APB are not zero-sum. However, whether they go back to pre-LO era, mainstream balancing into something that makes sense & easier to deal with or continue trying to make every weapon its own identity like chess-pieces and further pursue the impossibility of magically making that reasonably fair to everyone 'just because' (even though it kept failing for years) remains unanswered.Īside from this suggestion punishing new players, it also really only works in a closed system like csgo where money is only gained/lost within the match - no need to worry over shooting money when i can infinitely duplicate a half-assed anime symbol to sell on the marketplace Regarding weapons, they kept the door open saying Weapon Balancing is an ongoing and endless process (and it is) but expect minimal to no changes before the New Engine is out. The C.E.O showed that they got collisions working again and are now working at the Financial District. They have made decent progress with the New Engine after back-tracing some issues and that's why they are a bit behind what they have previously let us experience (open beta tests). 8) Know how to use which weapons - In APB, I've seen bunch of people using a shotgun as a sniper and a sniper as a shotgun, and when they are killed due to that, they blame other players for. ![]() Lie or not, can't really MAKE them do what they don't want to or can't, irrespective of it having a high-chance of killing everything they have worked for ). LO wishes to dish out the New Engine first as it supposedly makes working with the game easier (I don't see how altering weapon stats would differ as they've already done that promptly, such as reverting that Improved Rifling 3's alternate downside of slowing down the rate of fire, but I'll give them the benefit of the doubt. But how soon can not be accurately answered as there is no solid ETA.
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